Real photography versus 3D renders
Many device mockups are 3D renders, and the best are almost indistinguishable from photographs. Almost. Ours are photographs, on purpose. Here is the difference and why we chose the harder one.
Look at the big mockup libraries and many of the images are 3D renders. A modelled device, a modelled table, a modelled window somewhere off-screen for the light. The best of them are genuinely impressive: clean, flexible, endlessly repeatable, and often almost indistinguishable from a photograph. Almost. Plenty of people like that look, and for plenty of work it is the right choice. We just don't make it.
What a render gets you
Control. Every angle, every material, every light is a slider. Need the same laptop on a marble desk and then on walnut? Change one setting. Need it at dawn? Move the sun. A good render pipeline can produce hundreds of consistent scenes with no camera, no props, no studio day. That efficiency is why so much of the market works this way.
What it costs
A render is a model of a device, not the device. The rounded edge is a maths curve, the leather is a tiling texture, the highlight is where the software put it. Each one is a little too even. Put ten renders side by side and they share the same clean, weightless quality, because they came from the same kind of nothing. Your eye may not name it, but it registers it: the image looks like a mockup.
What a photograph gets you
The thing itself. A real reMarkable has a slightly matte glass that catches window light in a soft, uneven wash. A real sofa has creases where someone sat last week. A real lens has a plane of focus, a touch of vignette, grain in the shadows. None of that is designed. It is just what was there when the shutter fired, and it is precisely the stuff that makes an image feel like a place rather than a diagram.
We use real cameras, real lenses and the devices we actually own. Then we measure the screen to the pixel, cut the mask by hand along the real edge of the glass, and lift the actual reflection from the frame so it can go back over your design. The tool does the rest in your browser. Everything about the picture that matters was captured, not computed.
Why it matters more now
So much of what we see is generated. Product shots, portraits, landscapes, entire catalogues, made by a model that has never held anything. In that world a photograph is no longer the default. It is a choice, and a small signal of care. When your listing image is your design on a real device in a real room, it says something about the product before anyone reads a word.
That is the core of what we make. It is slower, it scales worse, and we accept both. If you want a hundred variations of a desk, a render library will serve you better. If you want one image that looks true, drop your screenshot into a photograph and see the difference for yourself in the mockup tool.
Try the mockup tool, free, in your browser.